Week 26: Critical Practice

User Research

We conducted our first user research; this iteration was for us as group to learn more the interactivity and technical side of the VR. Focusing on more of the speed and ways to remind the player that they are dragging dead body behind them, however we did ask questions about the environment such as:

  • Do you have any comments for the environment design? (for example: the scale/consistency..)
  • Do you think the scale of the overall environment design is appropriate?

From the user research I get the idea that environment has a clear and destructive atmosphere that it’s set in sci-fi space and the use of the colours clearly show the changes of scene.

We quickly notice from the feedback is that the change of speed is noticeable however, but it’s not clear why there is a change of speed, so we are need to and cues to suggest why the change of speed. An addition to adding cues is adding sound such as sledge scraping or gasping to better depict have a dead body behind as a reminder.

User Research question link: https://docs.google.com/forms/d/e/1FAIpQLSccsrXUBTVs8xJH-Vu1s_-auDQU8udTYQTWlDTCKNPmqF-cww/viewform

Floating Scene

The floating scene is only available if the player chooses to join IO by jumping into the lake and they dissolve into the IO Plant. I thought it would be interesting to have the player jump into the lake from the Marth’s POV then the player detaches from Marth’s POV revealing Marth dissolving, What I find compelling about this idea is that it makes a good cinematic experience to end the story, but it is also it’s reminding the player that their choices lead the story.