Week 1 : CVR
VR Ideas
- Game experience where you choose a portal with one word that describe the portal (each portal inspired by the 4 seasonal weather) the player gets transported into their chosen portal and have to play a game where they collect objects by each season.
- VR experience where the player is invited to explore a secret garden, within the garden the atmosphere is magical and dreamlike it’s a place to feel immersed in. However, the player is taken out of the experience with a bee obstructing the player’s view and sound.
After discussing my ideas and thinking about the logistics I came to the conclusion to continue with the second idea, my reason for this is I can really focus working on the 360 degree environment to convey the dreamlike feeling in VR. Also, as this is very new to me I really wanted to simplify things for me so that I can learn along the way.
Visual Mood Board:





By the end of this module is want to at least have these things in my VR experience:
- Detailed and cohesive level design
- Bee that successfully obstructs the players view (If time and skill level permit it feedback when hitting the bee)
- Sounds that help aid the ambience
- Player is able to explore with smoothness with little to no delays
If I successfully complete those and have time I want to add:
- Trigger Area for different space of the garden
- Player able to hit bee away
- Tutorial scene