Week 7: D.I.E
Mechanics within the story
One of the thing that is important in the story is the mechanics and how that can aid in the user to navigate the VR while also continuing it without any abrupt pauses that will take the user out of the story. Here are links to useful ways I would each subsection.
Voice over:
UI:
Glow/Particles:
Haptic feedback:
The haptic feedback would have different strength, for example medium/ light haptic suggests to the user it’s object that they can interact, while a strong haptic would conform that the user is holding on or let go of an object.