Week 16: Critcal Practice

Planning for user research

This week we started to plan our user research questions for when we get back from our easter break, we agreed  that our first round of user research questions will focus on the mechanics and it those mechanics help aid in bringing the story forward for example the player has to drag a dead body we want to know that does speed make the player aware of the virtual dead body.

From this user research I want to know if the environment clearly shows it’s set in a different planet and if the navigation of the world is clearly noticeable to the player.