Week 12: Critical Practice

Environment Design

With the environment design and aesthetics, it’s leaning to a stylised, hand painted and toon/cel style mix as a lot of the things that I will be modelling for are either assets or environment and with the time and skills that I have it make sense to make the models not too realistic and more stylised. Which is why I am relying on hand painted textures and toon/cel shaders to help make the visuals look completed and consistent.