Week 11: Critical Practice
Level design/ sketches
When thinking the navigation around the space the story is set in, it is set outside in which there is lots to see, so when doing the sketches for the level design I need to make a clear path where the player subconsciously follows that ideal path without being too forceful. So, I have added smaller paths that reconnect to the main path as well as block any potential entry ways that the player may want to go though, another addition to making a clear path is by using the architecture of the mountains to help form paths by creating arch ways, narrow spaces that make seem hard to go though and so on.
