Week 6 : CVR

AR modelling / Playtasting VR

When I started modelling and building my mini garden I originally started with the grass being a circle which to me didn’t make any sense as it doesn’t allow the user to explore the garden but observe the garden which is not my aim. So I redid the grass base to have a path in the middle where the user is naturally directed where to go in the AR and have more opportunity to explore the garden.

In terms of the modelling of the mini garden I want to keep the number of flowers and plants low so that I am able to animate them and restrict any future technical problems.  

After building and gathering my assets for the VR, I tried to playtest the garden but I can across with one problem that is there where severe glitching that my oculus had a hard time exiting my experience. This occurred multiple times, my thinking to fixing this was maybe the actual build had too many high poly models and assets which is making it hard to show on my oculus.